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Game maker studio 2 fall and jump animation
Game maker studio 2 fall and jump animation




game maker studio 2 fall and jump animation game maker studio 2 fall and jump animation game maker studio 2 fall and jump animation

The room editor is stupidly inefficient when it comes to placing tiles, scaling objects will sometimes randomly add something like. GM:S, however, falls right into the former camp.Įvery sub-editor feels like it has some kind of flaw that makes it a pain to use the base IDE has random access violations and can take several seconds to load basic windows editing code is really inefficient due to the large amount of windows you have for objects (to the point where people use a completely separate program like GMedit) and worst of all, the room editor. I'm a big believer in that a person using software should never be angry at the program *itself,* just angry at whatever problem they're trying to solve. I figured it's been long overdue that I do a write-up explaining *why* I hate GM:S and why I think Mega Man fangame devs (and the gamedev community in general) is holding themselves back by using it. If you're on the MaGMM元 Discord you've probably seen me complain about GM:S on a semi-frequent basis.






Game maker studio 2 fall and jump animation